Delayed Update and LAUNCH!

Sorry for the terribly but unintentional late post, but there has been substantial progress on my part ever since the semester started!

I’m working on page 27 of Fabulae Orsa as of now, and I will be continuing on to get things done quickly! I have a total of 62 pages to complete (including master/colored art pages), so that would it 27/62 complete – about 45%, right? But that’s only as far as the ‘drawing’ part goes.

I hadn’t really planned on it either, but apparently I’m to have my own solo show sometime in the end of the semester – which means I REALLY have to crack down on the drawing now!

So in case you haven’t known yet, I’ve also already done a quick few tinkering on the first few pages I’ve drawn, inked in, scanned, and toned on Photoshop CS5. The link to the Fabulae Orsa web comic is posted here.

These will be, more or less, what most of the pages will look like. I’m hoping that I’ll undergo substantial progress and technique improvement as the time doing these pages goes on. Maybe I’ll even be able to see the progress myself (I’m a pessimist though, so I doubt it). Even so, I hope you guys enjoy! With the trouble exception of classes, as soon as I find the time I’ll have a lot of other things up soon too!


Update (20%)


So it’s been a while since I’ve updated this, but rest assured! I’ve still been burning the midnight oil while cat-sitting 12 kittens over the past week!
I’m done with character designs, machinery design and environment development, etc. for the story, and will be posting the characters up as soon as I dig out my scanner from the packaging boxes. As for the story, I’ve already drawn out 12 of the pages… out of the 60. So that would be 20% if you look at it that way (though I have the tendency to go back and redraw and erase/do-over many things).

All in all, I’m trying to be as productive as I can, and hopefully will be posting a lot more in the next post than I am currently…

Signing off now!


So taking a few days to write up all 58 pages of Fabulae Orsa and the majority of its layout and dialogue was a lot more work than I thought. I spent nearly 5 days on and off working on what to say, how the characters would look, etc. The thumbnails were harder than the dialogue, surprisingly.

Though I’m content with what I’ve come up with, I expected it to be only 30 pages, but it ended up to be almost 60. Hopefully, I’ll learn to tone it down some but if I can’t, I suppose it can’t be helped.

I’m trying to give myself a deadline and finish Fabulae by Aug. 22nd when classes start up again, so that’ll give me about 4 weeks to do 58 pages. Adding in a little eye candy and cover artwork for the story, I’d say starting on Sun. 24th, I’ll have to work on 3 pages per day. It seems fairly easy, but I hope I can fulfill it…

I’m already starting Xenophon’s character design, which I’m satisfied with (for now). I’ll have to draw up Phyrrus, Critias, and Hesperos next. They’re more major characters than any of the others, and it’ll give me plenty of opportunity to work on drawing males. Naturally, my next post will present these designs.

Also, since I’m having trouble sleeping, I’ve rewritten and posted the general plotlines of both Fabulae Orsa and Vitae Propositum, the latter of which has a shaky plotline and hasn’t been worked on as much, so I apologize!

But if interested, please feel free to read them! It’s a lot of material though, so be warned!

Current Status

First of all, I know that it’s been a while since I posted anything – you’ll have to excuse me but summer classes wore me out. I decided to take a break after those quick 3 weeks and instead worked tediously (what?) on my side Project, “Trinity Scar”, on RPG Maker VX – a retro video game-making program (I know, I’m pretty nerdy.). Perhaps when I’m done (which will probably be never since I started this project back in 2008 and am still only 30 minutes of gameplay into it) I’ll post a demo onto the blog, even though it shares no real relevance to either of my projects.

In any case, I wanted to let you know that – firstly, I have NOT been slacking. In fact, I’ve been drawing in my spare time (occasionally) and am uploading a few images for you guys to see right now. These all deal with the Fabulae Orsa prequel, and I’ve made changes to the Fabulae Orsa page too. I was brainstorming and decided to change a few quick things.

This post assumes that you’ve at least skimmed through the Fabulae Orsa subpage on the menubar, so if you haven’t done that you’re probably not going to understand half of what I’m talking about. So, aside from my tangents, let’s get on with the sketches because I have a few things to say about them (actually, I have a lot but for the sake of the post, I’ll keep this as short as possible).

This was one of the first sketches I started when I first sat down. It’s somewhat messy, but the ideas on this page was basically forming the environment and landscape around the futuristic world, Praeclarus Ager. Now, I’m no sci-fi junkie (though I have nothing against them – I like Star Wars.) but I think I did pretty good getting my ideas on paper.

Just in case it’s hard to tell, I’ll explain right now that the gigantic, colored, diamond figure to the left is the basical idea of PA. Like I explained, it’s divided into two parts, top and bottom. Obviously the earthly bottom would be inhabited by the poor while the upper level is inhabited by technology and the “wise”.

Since I pictured a futuristic world, I tried to look into renditions of landscapes and buildings done by other people. I found some really neat things and have listed some of them on the top right corner for you guys.

Praeclarus Ager’s top half is known as Caelus, or “Sky”. I wanted it to look like a very technologically-driven city scene. It has very tall builidings, lots of skyscrapers, and is very busy. Business takes place up here, even for the meager Ordinavi, so it’s inhabited by lots of people during the day. The railways and roads are placed everywhere for convenience, many reaching above the ground like roller coasters – this idea was neat because these spiraling highways are both for the people’s convenience (and maybe even their pressing nature) and for the beauty of their new-age technology with which they have become so reliant on.

Personally, I liked the train stations design the most. I grabbed the idea from a proposed skyscraper design in Dubai known as the Anara Tower (which you can see here), implementing the different level sky gardens in the tower as separate train stations, with the gigantic windmill fan substituted by a clock instead, as all people rushing to get somewhere would need one. Since the Anara Tower was never finished as the project was cancelled in 2009, I want to try making a parallel universe where it is one of the prominent buildings of Caelus.
As I noted before, I’m no sci-fi fan, but I still watch them (even the new Star Trek movie). However, I can undoubtedly say that I’m NOT a car fan. I don’t mind even know how to drive and I’m almost 22,so I’m definitely not interested in them. However, this project gave me a different perspective on them. I knew I was going to have to think up some car ideas and sketch them out, and I dreaded the idea. But when I started drawing them, I didn’t look half as bad as I thought it would. In fact, I’d say they were pretty successful.

Although I was looking at numerous references online, I tried to implement many of my ideas into these designs and picture them in the world of Caelus.

The only one that didn’t turn out as well is the automatic doors, which I thought were really cool at the time. I got a lot of these ideas by looking at the designs of cars on websites and images such as Next Concept Cars, the Aptera Prototype, 2015 Mercedes Benz, and various Ferraris (basically car names that I knew of, but in a futuristic twist).

Finally, I’ve also got a concept of the people and mainly their fashion. Though humans do change physically, as I’ve learning in Anthropology course over the summer, we don’t change over a fast period of time, so small changes can barely be noticed over the years. That’s why I’m sticking with normal human proportions (meaning no elf ears, hybrids, etc.). Keep in mind that this is NOT what the artwork in my novel will be like, it’s just a few sketches.

Firstly, I’m thinking of a icon, or crest, for Praeclarus, which is what it at the top. It’s supposed to be a three-tier crest for each of the three classes. But after looking at it for a while I thought that it might look strange, and implemented the idea into the emblem on the lower right, each symbolizing a class.

I also wasn’t sure what the people of the future would wear – and I definitely wasn’t thinking of spandex or Tron. Though Technology is important, I wanted them to still look thrifty and fashionable to our eyes. The Ordinavi were easy for me to think of. Since they live in a underground, natural environment I wanted to give them a little bit of their new age technology in their clothes (assuming they bought them in Caelus), thus was born the idea of fiber optic clothing! I was actually disappointed to see what fiber optic clothing had been invented thus far, none of them looking particularly appealing to me personally. But you win some and lose some – this could be a new-age fashion statement. It’s sometimes good to keep things interesting and different, and I think Fiber Optics look neat still.

In any case, sorry for such a long post, hope I didn’t bore you! I’ll try to keep up to date!

A few things left on my to-do list in terms of the blog is to (1) Create the banner (2) Draw out the Wallpaper, the latter of which requires that I have drawn out and familiarized myself with all the character designs for not only Fabulae Orsa, but also Vitae Propositum (I’ve got my idea behind it since way before I started this blog).

See you next time! 🙂

Fabulae Orsa

As the Pilot Chapter, ‘Fabulae Orsa’ would be the most suitable name for my project. It comes from the Latin terms ‘Beginning’ and ‘Story’, literally translating as ‘The Beginning of the Story’. It seems pretty plain to me, but isn’t it funny how things sound more interesting and classy when it’s written in another language? Not to mention the dead language: Latin. Something about it seems almost rejuvenating.

But I’m veering off topic, in terms of content and plot concept, the title seems somewhat refined and applicable, as I plan on making this 20-page short story based on Plato’s ideal society, as he described in The Republic.

According to Plato, the best form of government is something similar to an Oligarchy. While the idea seems medieval to us, he describes thoroughly in detail why and how this government would work. Again, without giving away plot elements essential to my story, I’ll just end off by saying that Plato is convinced that while his government is a perfect, ideal solution, he claims that no form of government will last forever. Eventually every type of government will fall.

Keeping this in mind, I’ll wrap my plot around Plato’s ideal society, ruled by the Philosopher King, as described in The Republic. Hopefully, the conclusion will help tie in to Vitae Propositum’s plot as well. So please look forward to upcoming artwork detailing the character designs of my Pilot Chapter, Fabulae Orsa.