Progress?

I’ve drawn up the pages and story/plot of Fabulae, and it’s looking to be a good 55 pages or so, which was exactly what I was hoping for (about in that range).
As for the blog, I’ll probably edit the header sometime in the future, but I’ll keep it like this for now.

I’ll work on the character designs quickly because I’m trying to get the background done quickly. But in any case, I’m still working on Fabulae Orsa.
I’ll be posting the great tree of Praeclarus Ager next, with the character designs as well!

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Current Status

First of all, I know that it’s been a while since I posted anything – you’ll have to excuse me but summer classes wore me out. I decided to take a break after those quick 3 weeks and instead worked tediously (what?) on my side Project, “Trinity Scar”, on RPG Maker VX – a retro video game-making program (I know, I’m pretty nerdy.). Perhaps when I’m done (which will probably be never since I started this project back in 2008 and am still only 30 minutes of gameplay into it) I’ll post a demo onto the blog, even though it shares no real relevance to either of my projects.

In any case, I wanted to let you know that – firstly, I have NOT been slacking. In fact, I’ve been drawing in my spare time (occasionally) and am uploading a few images for you guys to see right now. These all deal with the Fabulae Orsa prequel, and I’ve made changes to the Fabulae Orsa page too. I was brainstorming and decided to change a few quick things.

This post assumes that you’ve at least skimmed through the Fabulae Orsa subpage on the menubar, so if you haven’t done that you’re probably not going to understand half of what I’m talking about. So, aside from my tangents, let’s get on with the sketches because I have a few things to say about them (actually, I have a lot but for the sake of the post, I’ll keep this as short as possible).

This was one of the first sketches I started when I first sat down. It’s somewhat messy, but the ideas on this page was basically forming the environment and landscape around the futuristic world, Praeclarus Ager. Now, I’m no sci-fi junkie (though I have nothing against them – I like Star Wars.) but I think I did pretty good getting my ideas on paper.

Just in case it’s hard to tell, I’ll explain right now that the gigantic, colored, diamond figure to the left is the basical idea of PA. Like I explained, it’s divided into two parts, top and bottom. Obviously the earthly bottom would be inhabited by the poor while the upper level is inhabited by technology and the “wise”.

Since I pictured a futuristic world, I tried to look into renditions of landscapes and buildings done by other people. I found some really neat things and have listed some of them on the top right corner for you guys.

Praeclarus Ager’s top half is known as Caelus, or “Sky”. I wanted it to look like a very technologically-driven city scene. It has very tall builidings, lots of skyscrapers, and is very busy. Business takes place up here, even for the meager Ordinavi, so it’s inhabited by lots of people during the day. The railways and roads are placed everywhere for convenience, many reaching above the ground like roller coasters – this idea was neat because these spiraling highways are both for the people’s convenience (and maybe even their pressing nature) and for the beauty of their new-age technology with which they have become so reliant on.

Personally, I liked the train stations design the most. I grabbed the idea from a proposed skyscraper design in Dubai known as the Anara Tower (which you can see here), implementing the different level sky gardens in the tower as separate train stations, with the gigantic windmill fan substituted by a clock instead, as all people rushing to get somewhere would need one. Since the Anara Tower was never finished as the project was cancelled in 2009, I want to try making a parallel universe where it is one of the prominent buildings of Caelus.
As I noted before, I’m no sci-fi fan, but I still watch them (even the new Star Trek movie). However, I can undoubtedly say that I’m NOT a car fan. I don’t mind even know how to drive and I’m almost 22,so I’m definitely not interested in them. However, this project gave me a different perspective on them. I knew I was going to have to think up some car ideas and sketch them out, and I dreaded the idea. But when I started drawing them, I didn’t look half as bad as I thought it would. In fact, I’d say they were pretty successful.

Although I was looking at numerous references online, I tried to implement many of my ideas into these designs and picture them in the world of Caelus.

The only one that didn’t turn out as well is the automatic doors, which I thought were really cool at the time. I got a lot of these ideas by looking at the designs of cars on websites and images such as Next Concept Cars, the Aptera Prototype, 2015 Mercedes Benz, and various Ferraris (basically car names that I knew of, but in a futuristic twist).

Finally, I’ve also got a concept of the people and mainly their fashion. Though humans do change physically, as I’ve learning in Anthropology course over the summer, we don’t change over a fast period of time, so small changes can barely be noticed over the years. That’s why I’m sticking with normal human proportions (meaning no elf ears, hybrids, etc.). Keep in mind that this is NOT what the artwork in my novel will be like, it’s just a few sketches.

Firstly, I’m thinking of a icon, or crest, for Praeclarus, which is what it at the top. It’s supposed to be a three-tier crest for each of the three classes. But after looking at it for a while I thought that it might look strange, and implemented the idea into the emblem on the lower right, each symbolizing a class.

I also wasn’t sure what the people of the future would wear – and I definitely wasn’t thinking of spandex or Tron. Though Technology is important, I wanted them to still look thrifty and fashionable to our eyes. The Ordinavi were easy for me to think of. Since they live in a underground, natural environment I wanted to give them a little bit of their new age technology in their clothes (assuming they bought them in Caelus), thus was born the idea of fiber optic clothing! I was actually disappointed to see what fiber optic clothing had been invented thus far, none of them looking particularly appealing to me personally. But you win some and lose some – this could be a new-age fashion statement. It’s sometimes good to keep things interesting and different, and I think Fiber Optics look neat still.

In any case, sorry for such a long post, hope I didn’t bore you! I’ll try to keep up to date!

A few things left on my to-do list in terms of the blog is to (1) Create the banner (2) Draw out the Wallpaper, the latter of which requires that I have drawn out and familiarized myself with all the character designs for not only Fabulae Orsa, but also Vitae Propositum (I’ve got my idea behind it since way before I started this blog).

See you next time! 🙂

Spotlight On: Alice Duke

Three words: Green and Brown.http://www.alice-duke.com/portfolio/alice-duke-cerberus.jpg

Apart from her classy name, Alice Duke has been as artsy as they come. She is a freelance illustrator with fantastic skills in Photoshop, Illustrator, and drawing.

Most of the subjects of her work include “imaginary animals, lasers, transforming humans”, and folklore. She definitely uses a lot of visual textures, and mythological inspiration.

Her main focus is “book illustration, video game concept art, visualization for films, character/creature design, posters, sequential work, private commissions”.

Slime DragonMost of her pictures seem Photoshop-oriented and have a recreational concept.

I absolutely adore her use of natural colors. It may be because I myself am a fan of these colors that I like them, but they are very appealing to me. The way she draws her paintings by pencil first is also very similar to my own style as I’m not too well adapted to the Wacom tablets. As she claims in the mini-biography, she’s very into folklore and mythology, and a lot of her creativity seems to revolve around interpreting them in her own way. I’m also very similar to her in this way, in particular to Greek mythology and philosophical ideas.

More importantly, she also has a link to her character designs and illustrations for a graphic novel, which is exactly what I inspire to do.

She really seems to like using that wave-like spirals and lines as a texture and movement in her compositions, and it’s similar to the spiral leaves design that I do too, which is another reason I liked her. A lot of her work has nature in their theme, which is probably why there’s so much green and brown. She has twisted wood branches, tigers, people, and a lot of fantasy creatures as her subjects. However, she also has very creative ideas incorporated on her figures, as well as a nice texture.

Her humans also look like they’re taken from fashion illustration art models and cartoons, a approach that I’m trying to take when I develop my graphic novel.

Fabulae Orsa

As the Pilot Chapter, ‘Fabulae Orsa’ would be the most suitable name for my project. It comes from the Latin terms ‘Beginning’ and ‘Story’, literally translating as ‘The Beginning of the Story’. It seems pretty plain to me, but isn’t it funny how things sound more interesting and classy when it’s written in another language? Not to mention the dead language: Latin. Something about it seems almost rejuvenating.

But I’m veering off topic, in terms of content and plot concept, the title seems somewhat refined and applicable, as I plan on making this 20-page short story based on Plato’s ideal society, as he described in The Republic.

According to Plato, the best form of government is something similar to an Oligarchy. While the idea seems medieval to us, he describes thoroughly in detail why and how this government would work. Again, without giving away plot elements essential to my story, I’ll just end off by saying that Plato is convinced that while his government is a perfect, ideal solution, he claims that no form of government will last forever. Eventually every type of government will fall.

Keeping this in mind, I’ll wrap my plot around Plato’s ideal society, ruled by the Philosopher King, as described in The Republic. Hopefully, the conclusion will help tie in to Vitae Propositum’s plot as well. So please look forward to upcoming artwork detailing the character designs of my Pilot Chapter, Fabulae Orsa.

Spotlight On: Marguerite Sauvage

Marguerite Sauvage, “Cups of Tea” – Exquise Design [Click Picture Above for Artist Website]

For the longest time, I’ve been really into Fashion Illustration and design, so I try to incorporate those styles into my own. It may be the really long legs that I find aesthetically pleasing, regardless of subject’s gender.

In any case, I really like Marguerite Sauvage’s colors, especially their bright lips and long eyelashes. She seems to have a fascination on girls with freckles and well-defined lips. She also has a section on the page marked ‘Sexy’, where she displays some erotic artwork samples, some exploring female homosexuality. While it makes the viewer wonder, they are all fascinating pieces.

So check her out, guys!

Vitae Propositum

Greetings, and welcome to my site about my new Graphic Novel Project: Vitae Propositum!

Before beginning to even explain what this project will be about, I’ll first start to explain how I came to the decision of naming my first serious Graphic Novel project. At first, I pondered on a Latin catchphrase because I’ve been a 4-year Latin student for a while (though I’m far from what you’d call an expert). The former name of my novel was going to be ‘Pacis Eternus’, meaning ‘Eternal Peace’. However, after careful consideration, I decided that it would be more appropriate to name it something more applicable to the story concept so that it would ultimately tie up all the loose ends at the story’s conclusion.

‘Vitae Propositum’ was thought up because it was the most basic yet fitting name I could think of. The underlying theme of my entire project consists of my own philosophical ideas on the meaning of life. While I knew that it would be a very intricate subject to tread on, what better, more appropriate name would there be than ‘The Meaning of Life’ itself? Thus, the Latin ‘Vitae Propositum’ came to being, and I found myself rather pleased with the tone of its ring.

I first came upon the base plot of my novel while sitting in my ‘Ancient and Medieval Philosophy’ class on a lecture about Thomas Aquinas’ “Summa Theologica’, where he discusses Man’s Purpose. Although Aquinas’ views differ greatly from my own, I had thought up a plot that tied in with his basic ideas, but conclusively led up to my own dismissive ideas towards Teleology. However, this is all the information as of yet that I will release, since I don’t want to give away the entire plot… yet.

So that is the meaning of ‘Vitae Propositum’, as well as the ideas and influence under my project, I will hopefully start to release some of the character designs soon, but before I start to seriously construct the storyboards and artwork around VP, I plan on releasing a 15-20 page Pilot Chapter as a sample of my work, which I’ve named ‘Fabulae Orsa’. Further details will the posted soon!

As I have a few months to work on this, I’ll regularly be updating this with inspiring artists, and updates of my progress! Thanks for tuning in!

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